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Phygital

2015 till date Selected Works

Physical + Digital Projects with a holistic point of view creating a hybrid space with real and virtual dimensions.

Head

Cycle Simulator

Overview

Multi player phygital game where three or less people can compete eachother by racing with a bicycle.

For more immersive experience, user can wear VR headset.

Multiple iterations were done over 5 months to come to final stage of delivery.

Responsibility

  • Tech coordinator
  • UX designer
  • Assistant Project Manager
  • Prototype designer and developer
  • Shader Programmer

Images

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Proto Videos





Final Videos

Technology used:

  • Electronics: IoT - Arduino Mega, Sensors like Encoder, LED, Flex, Heartbeat
  • Front-end: Unity3D and mongoDB
  • Back-end: CMS using Laravel and mySQL






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Soccer Simulator

Overview

In this project, the user selects a scenario which is fetched from live FIFA scenario fetching data through their API, and then user is asked to take 3 shots to achieve same like the fifa player choosen.

Kit used checks ball position in realtime and give analyses at the end of the gameplay.

Responsibility

  • Tech coordinator
  • UX designer
  • Assistant Project Manager
  • Prototype designer and developer
  • R&D

Images

Layout


Proto Videos




Final Videos

Technology used:

  • Electronics: Soccer kit with accelerometer, gyroscope and protobuf enabled sensors
  • Front-end: Unity3D, QT, C++
  • Back-end: AI/ML






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Sense - Table

Overview

Blocks of acrylic are kept on a table of LED to showcase futuristic city concept.

Responsibility

  • Tech coordinator
  • UX designer
  • Assistant Project Manager
  • Prototype designer and developer
  • Shader Programmer
  • R&D

Images

Layout


Layout


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Proto Videos




Final Videos

Technology used:

  • Electronics: Tablet, LED panels, Projectors
  • Front-end: Unity3D
  • Back-end: Madmapper






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Kinect Racing Game

Overview

A Kinect based motion sensing game, where a player stands infront of the screen and experiences an actual motion feedback game.

Player once tracked by kinect sensor, is able to play two type of scenarios, first as a Rally Car Driver and second as a Flight Pilot.

Responsibility

  • Tech coordinator
  • UX designer
  • Unity Developer
  • R&D

Images

Layout




Final Videos

Technology used:

  • Electronics: Kinect v2 Sensor, Projector
  • Front-end: Unity3D
  • Back-end: Madmapper, CMS






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Linear Roto-Scope

Overview

This technology was implemented in multiple scenarios where the installation was to be implemented on linear wall.

Different types of use-cases were created from touch screen panels to touch screen tablet inputs.

Responsibility

  • Tech coordinator
  • UX designer
  • Assistant Project Manager
  • Prototype designer and developer
  • R&D
  • Unity Developer
  • Electronics

Images

Layout


Final Videos

Technology used:

  • Electronics: Tablet, LED panels, Linear Roto-Scope, Arduino
  • Front-end: Unity3D
  • Back-end: CMS






AI Hologram

AI + Hologram

Overview

AI Chat Bot that is seen on a 10 foot front screen hologram that greets, interacts and solves queries of users when asked regarding client's banking product.

Responsibility

  • Tech coordinator
  • UX designer
  • Assistant Project Manager
  • Prototype designer and developer
  • R&D
  • Unity Developer
  • Electronics

Images

Layout


Layout


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Proto Videos




Final Videos

Technology used:

  • Electronics: Projector, Cave System Setup, Tablet, PC
  • Front-end: Unity3D
  • Back-end: CMS






Three Sided

Three Sided Immersive Cave

Overview

Three sided immersive installation setup at a public event where multiple audiance can view the content at the same time on all the walls, that is controlled by a 32 inch touch screen using TUIO protocols.

Responsibility

  • Tech coordinator
  • UX designer
  • Assistant Project Manager
  • Prototype designer and developer
  • R&D
  • A/V Setup
  • Unity Developer
  • Electronics

Images

Layout


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Final Videos







Technology used:

  • Electronics: LEDs, Cave System Setup, Tablet, PC
  • Front-end: Unity3D
  • Back-end: CMS