Cycle Simulator
Overview
Multi player phygital game where three or less people can compete eachother by racing with a bicycle.
For more immersive experience, user can wear VR headset.
Multiple iterations were done over 5 months to come to final stage of delivery.
Responsibility
- Tech coordinator
- UX designer
- Assistant Project Manager
- Prototype designer and developer
- Shader Programmer
Images


Proto Videos
Final Videos
Technology used:
- Electronics: IoT - Arduino Mega, Sensors like Encoder, LED, Flex, Heartbeat
- Front-end: Unity3D and mongoDB
- Back-end: CMS using Laravel and mySQL
Soccer Simulator
Overview
In this project, the user selects a scenario which is fetched from live FIFA scenario fetching data through their API, and then user is asked to take 3 shots to achieve same like the fifa player choosen.
Kit used checks ball position in realtime and give analyses at the end of the gameplay.
Responsibility
- Tech coordinator
- UX designer
- Assistant Project Manager
- Prototype designer and developer
- R&D
Images

Proto Videos
Final Videos
Technology used:
- Electronics: Soccer kit with accelerometer, gyroscope and protobuf enabled sensors
- Front-end: Unity3D, QT, C++
- Back-end: AI/ML
Sense - Table
Overview
Blocks of acrylic are kept on a table of LED to showcase futuristic city concept.
Responsibility
- Tech coordinator
- UX designer
- Assistant Project Manager
- Prototype designer and developer
- Shader Programmer
- R&D
Images






Proto Videos
Final Videos
Technology used:
- Electronics: Tablet, LED panels, Projectors
- Front-end: Unity3D
- Back-end: Madmapper
Kinect Racing Game
Overview
A Kinect based motion sensing game, where a player stands infront of the screen and experiences an actual motion feedback game.
Player once tracked by kinect sensor, is able to play two type of scenarios, first as a Rally Car Driver and second as a Flight Pilot.
Responsibility
- Tech coordinator
- UX designer
- Unity Developer
- R&D
Images

Final Videos
Technology used:
- Electronics: Kinect v2 Sensor, Projector
- Front-end: Unity3D
- Back-end: Madmapper, CMS
Linear Roto-Scope
Overview
This technology was implemented in multiple scenarios where the installation was to be implemented on linear wall.
Different types of use-cases were created from touch screen panels to touch screen tablet inputs.
Responsibility
- Tech coordinator
- UX designer
- Assistant Project Manager
- Prototype designer and developer
- R&D
- Unity Developer
- Electronics
Images

Final Videos
Technology used:
- Electronics: Tablet, LED panels, Linear Roto-Scope, Arduino
- Front-end: Unity3D
- Back-end: CMS
AI + Hologram
Overview
AI Chat Bot that is seen on a 10 foot front screen hologram that greets, interacts and solves queries of users when asked regarding client's banking product.
Responsibility
- Tech coordinator
- UX designer
- Assistant Project Manager
- Prototype designer and developer
- R&D
- Unity Developer
- Electronics
Images



Proto Videos
Final Videos
Technology used:
- Electronics: Projector, Cave System Setup, Tablet, PC
- Front-end: Unity3D
- Back-end: CMS
Three Sided Immersive Cave
Overview
Three sided immersive installation setup at a public event where multiple audiance can view the content at the same time on all the walls, that is controlled by a 32 inch touch screen using TUIO protocols.
Responsibility
- Tech coordinator
- UX designer
- Assistant Project Manager
- Prototype designer and developer
- R&D
- A/V Setup
- Unity Developer
- Electronics
Images





Final Videos
Technology used:
- Electronics: LEDs, Cave System Setup, Tablet, PC
- Front-end: Unity3D
- Back-end: CMS