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AR / VR / MR

2015 till date Selected Works

Reality as a construct, perceived from our senses and extending them, creating intuitive immersive experiences.

AR Tracking

Object / Surface Tracking

Overview

In this project, two options were given to the end user to choose from:


Model/Object Tracking: In this mode, the user will be able to augment the complete digital version of the city model on top of real architectural physical model, which than shows interaction points and story line.


Surface Tracking: In this mode, the user will choose a flat surface/floor and then after backend calculations, the complete city model shows up on the floor which can later be interacted with to experience the content.

Responsibility

  • Tech coordinator
  • UX designer
  • Assistant Project Manager
  • Prototype designer and developer
  • Unity3D developer
  • Shader Programmer


Proto Videos

Surface Tracking - Wireframe



Object Tracking - Wireframe



UI Prototype



Functional Proto - 1



Functional Proto - 2



Final Videos

Technology used:

  • Electronics: Android / iPad Tablet
  • Front-end: Unity3D and mongoDB
  • Back-end: Vuforia
  • Others: Physical Model for Object Tracking






Training using VR

Training using
Virtual Reality

Overview

Trainee/new-recruits are able to train them selves using Virtual Reality for safety before going to the hazardous live site.

Responsibility

  • Tech coordinator
  • UX designer
  • Asset optimizing
  • Story Boarding
  • Prototype designer and developer
  • Unity Developer

Images

Layout


Layout


Layout


Proto Video




Final Video




Live Site Videos













Technology used:

  • Electronics: Projector, Cave System Setup, Tablet, PC
  • Front-end: Unity3D
  • Back-end: CMS






Training using VR

Training using
Virtual Reality

Overview

Trainee/new-recruits are able to train them selves using Virtual Reality for safety before going to the hazardous live site.

Responsibility

  • Tech coordinator
  • UX designer
  • Asset optimizing
  • Story Boarding
  • Prototype designer and developer
  • Unity Developer

Final Videos










Technology used:

  • Electronics: HTC Vive / Oculus Rift, PC
  • Front-end: Unity3D
  • Back-end: CMS






Training using AR

Training using
Augmented Reality

Overview

Virtual Shower setup for the client, where visitors could experience virtual immersive shower products and scenarios.

A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube.

Responsibility

  • Tech coordinator
  • UX designer
  • Asset optimizing
  • Prototype designer and developer
  • Unity Developer

Final Videos




Technology used:

  • Electronics: Tablet, PC
  • Front-end: Unity3D
  • Back-end: ARCore, Vuforia, Wikitude, CMS






Model Frame Tracking

Model / Frame Tracking

Overview

Using Augmented Reality, users could track picture frames and models, and then explore the descriptions using videos, animations and text.

Responsibility

  • Tech coordinator
  • UX designer
  • Asset optimizing
  • Prototype designer and developer
  • Unity Developer

Final Videos













Technology used:

  • Electronics: Tablet, PC
  • Front-end: Unity3D
  • Back-end: Vuforia, CMS






Product Portfolio using AR

Product Portfolio using AR

Overview

Varied product can be seen by users using AR application that can be installed on Android / iOS mobile devices.

Responsibility

  • Tech coordinator
  • UX designer
  • Asset optimizing
  • Prototype designer and developer
  • Unity Developer

Final Videos




Images

Layout


Technology used:

  • Electronics: Tablet, PC
  • Front-end: Unity3D
  • Back-end: ARCore, Vuforia, Wikitude, CMS