Object / Surface Tracking
Overview
In this project, two options were given to the end user to choose from:
Model/Object Tracking: In this mode, the user will be able to augment the complete digital version of the city model on top of real architectural physical model, which than shows interaction points and story line.
Surface Tracking: In this mode, the user will choose a flat surface/floor and then after backend calculations, the complete city model shows up on the floor which can later be interacted with to experience the content.
Responsibility
- Tech coordinator
- UX designer
- Assistant Project Manager
- Prototype designer and developer
- Unity3D developer
- Shader Programmer
Proto Videos
Surface Tracking - Wireframe
Object Tracking - Wireframe
UI Prototype
Functional Proto - 1
Functional Proto - 2
Final Videos
Technology used:
- Electronics: Android / iPad Tablet
- Front-end: Unity3D and mongoDB
- Back-end: Vuforia
- Others: Physical Model for Object Tracking
Training using
Virtual Reality
Overview
Trainee/new-recruits are able to train them selves using Virtual Reality for safety before going to the hazardous live site.
Responsibility
- Tech coordinator
- UX designer
- Asset optimizing
- Story Boarding
- Prototype designer and developer
- Unity Developer
Images



Proto Video
Final Video
Live Site Videos
Technology used:
- Electronics: Projector, Cave System Setup, Tablet, PC
- Front-end: Unity3D
- Back-end: CMS
Training using
Virtual Reality
Overview
Trainee/new-recruits are able to train them selves using Virtual Reality for safety before going to the hazardous live site.
Responsibility
- Tech coordinator
- UX designer
- Asset optimizing
- Story Boarding
- Prototype designer and developer
- Unity Developer
Final Videos
Technology used:
- Electronics: HTC Vive / Oculus Rift, PC
- Front-end: Unity3D
- Back-end: CMS
Training using
Augmented Reality
Overview
Virtual Shower setup for the client, where visitors could experience virtual immersive shower products and scenarios.
A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube.
Responsibility
- Tech coordinator
- UX designer
- Asset optimizing
- Prototype designer and developer
- Unity Developer
Final Videos
Technology used:
- Electronics: Tablet, PC
- Front-end: Unity3D
- Back-end: ARCore, Vuforia, Wikitude, CMS
Model / Frame Tracking
Overview
Using Augmented Reality, users could track picture frames and models, and then explore the descriptions using videos, animations and text.
Responsibility
- Tech coordinator
- UX designer
- Asset optimizing
- Prototype designer and developer
- Unity Developer
Final Videos
Technology used:
- Electronics: Tablet, PC
- Front-end: Unity3D
- Back-end: Vuforia, CMS
Product Portfolio using AR
Overview
Varied product can be seen by users using AR application that can be installed on Android / iOS mobile devices.
Responsibility
- Tech coordinator
- UX designer
- Asset optimizing
- Prototype designer and developer
- Unity Developer
Final Videos
Images

Technology used:
- Electronics: Tablet, PC
- Front-end: Unity3D
- Back-end: ARCore, Vuforia, Wikitude, CMS